May 20, 2007, 05:36 PM // 17:36
|
#1
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
GUI Improvement: Tag health bars.
This is simple, and will fix many issues:
To add a new GUI command or screen button, to 'tag' a health bar of a creature, so it appear in the Party panel or another new panel.
By tagging it, it will be added to the party panel under de correspoinding name: Allies or Enemies.
To prevent the panel getting filled, the 'tagged' health bas could appear in a second panel instead of the current one, and health bars would be much thinner than in the party panel.
With this added to the game, you could, for example:
- Tag an enemy health bar to quickly track it, even if you do not select it.
- Tag an ally that the game do not automatically tags under 'allies', like the allies in Alliance Battles.
- Tag created creatures, like spirits and minions.
- Tagged health bars would banish when the creature is out of sight range (sightly bigger than radar range) or when the creature dies.
Additionally, by adding a new option to the 'general' tab to "Automatically tag created creatures", you could track spirits and minions much easier.
Last edited by MithranArkanere; May 20, 2007 at 05:43 PM // 17:43..
|
|
|
May 20, 2007, 05:54 PM // 17:54
|
#2
|
Lion's Arch Merchant
|
Part of the challenge in pvp is being able to keep track of several targets (particularly, say, as an interrupt ranger). This would make it way, way too easy.
|
|
|
May 20, 2007, 06:15 PM // 18:15
|
#3
|
Forge Runner
|
/agree with tomd22
|
|
|
May 20, 2007, 07:07 PM // 19:07
|
#4
|
Lion's Arch Merchant
Join Date: Sep 2006
Profession: W/
|
Tagging health bars should be restricted to allies, generally speaking; so it maintains the challenge to keep track of enemies.
Like this, it would help you focus on your foes while easily keeping track of your friends (the way it should be )
/signed to tag friendly health bars only
|
|
|
May 21, 2007, 01:03 PM // 13:03
|
#5
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Well I found that at least tagging NPCs in PvE and created creatures (minions, spirits, etc) would really help players.
|
|
|
May 21, 2007, 04:20 PM // 16:20
|
#6
|
Frost Gate Guardian
|
I would very much like to see the ability to maintain a friendly and an enemy target at the same time. Playing hard mode by myself with heroes and henches is a chore. Having to direct their fire (since they don't pick targets intelligently by themselves) while having to heal at the same time is very tough. Then there's other skills which are in the skill list of normally offensive classes that can be used on allies, but switching from "destroy enemy" to "buff ally" can cost a significant amount of time switching targets and then getting back to your original target. This might make those skills to buff other allies get a little more use.
|
|
|
May 21, 2007, 10:02 PM // 22:02
|
#7
|
Academy Page
|
/signed, but only for friendlies.
Having a panel showing all your minions (for the MM) or Spirits (for the Rit) and making selecting them reasonably doable would be a very nice feature.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:22 AM // 04:22.
|